Download FPS Game KKRIEGER just 95 kb

.kkrieger (from Krieger, German for warrior) is a first-person shooter video game created by German demogroup .theprodukkt (a former subdivision of Farbrausch), which won first place in the 96k game competition at Breakpoint in April 2004. The game remains a beta version as of 2017.


Development history[edit]
.theprodukkt have developed .kkrieger since mid-2002, using their tool .werkkzeug (from Werkzeug, German for tool). They used an unreleased version of .werkkzeug called .werkkzeug3. The source code of .kkrieger and .werkkzeug3 was made available by the group in 2014, either under the BSD license or as public domain.[1]

Procedural content[edit]
.kkrieger makes extensive use of procedural generation methods. Textures are stored via their creation history instead of a per-pixel basis, thus only requiring the history data and the generator code to be compiled into the executable, producing a relatively small file size. Meshes are created from basic solids such as boxes and cylinders, which are then deformed to achieve the desired shape - essentially a special way of box modeling. These two generation processes account for the extensive loading time of the game — all assets of the gameplay are reproduced during the loading phase.

The entire game uses only 97,280 bytes of disk space. In contrast, most contemporary first-person shooters fill one or more CDs or DVDs.[2] According to the developers, .kkrieger itself would take up around 200–300 MB of space if it had been stored the conventional way.[citation needed]

The game music and sounds are produced by a multifunctional synthesizer called V2, which is fed a continuous stream of MIDI data. The synthesizer then produces the music in real time.

Reception[edit]
The game won two German game developer prizes at the Deutscher Entwicklerpreis in 2006, in Innovation and Advancement.[3]

Gaming website Acid-Play gave the game 2/5 stars and a mixed review, mainly praising the game's file size, calling it "not a featureless game, but one whose limitations break barriers in terms of what can be done" and ultimately stating that "you’ll never find a game which has this much and comes in such a small package.




"Though this game is small, it still requires a large amount of RAM and a good video card.Here's the minimum requirement:
A 1.5GHz pentium 3 / athlon or faster.
512MB of RAM.
a GeForce4Ti (or higher) or ATI Radeon8500 (or higher) graphics card supporting pixel shaders 1.3, preferably with 128MB or more of VRAM.
some kind of sound hardware.
DirectX 9.0b.
I don't think i have to put a video here, this game is SHORT enough(just play and you will know), because it's still (or stuck) in beta phase since 2006."

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